Gamified Train the Trainer

Gamified Train the Trainer

Course Overview

Did Pandemic bring any change in your physical or virtual classroom? The challenge of effectiveness in learning process challenged teaching community across the globe. Interestingly, out of four learning models i.e. Visual, Auditory, Kinesthetic and Tactile (VAKT), none of them was being used in classrooms as books does not fall in any of VAKT method. Teaching community collaboratively handled this challenge by transforming both physical and virtual classrooms into Gamified Centers using Board Games, Jigsaws, Simulations, Story Boards & Prototyping.

Since the Pandemic is far from over with constant fatal waves, its time to learn new skills of teaching through learning gamification. This workshop is designed for primary and secondary grade teachers, coordinators and principals to transform their boring and tedious lessons into simple and easy to use games using the power of imagination and visualization.

Course Overview

Gaminfication Tools

Board Game

Jigsaw

Card Game

Simulation

LEGO®

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Course Overview

Mindset Shift – Creativity

  • Igniting Creativity in human brain
  • Pillars of Creativity: Imagination & Visualization
  • Think Creatively – Break the Rules
  • Challenge Intelligence – The Power of Imagination

Imagination – Visualization

  • Visualization Tools & Techniques
  • Structuring Quantitative & Qualitative Information
  • Converting Data into Information
  • Choosing Suitable Medium for Visualization

Jigsaw – Challenging Curiosity

  • How & when to use Jigsaw
  • Structuring Lesson Plan for Creating Jigsaw
  • Jigsaw Tools, Format & Material
  • Practical Exercise: Design Jigsaw Physically & Digitally

Boardgames – Challenging Intellect

  • Rocket Science of Board Games
  • Identify Objectives, Milestones and Expected Outcome
  • Structure Flow and Sequence of Activities
  • Design Outlook – Conduct Dry Run

Simulations – Challenging Creativity

  • Why & when simulations are used?
  • Static vs. Interactive Simulations
  • Structure: Set Objective, Identify Variables, Determine Outcome
  • Draw, Design & Run

Infographics – Challenging Cognitive Skills

  • How to Design Quantitative & Qualitative Data using Infographics
  • Types of Infographics & their Use
  • Exercise: Convert boring non-data related lesson plan into infographics
  • Draw, Design & Run

Learning Outcome

By the end of training, participants will be:

1. Able to understand the design and application of gamified product use in training process
2. Design of Gamification tools like Business Simulation &Board Games.
3. Design of Jigsaw Puzzles and its content design.
4. Design of Card Games as Ice Breaker and Concept Checker
5. Understand incorporating learning outcome in games and their use.
6. KIRKPATRICK Method of Training ROI valuation.
7. Designing full day training programs using gamification tools

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Online Live

Virtual instructor-led training Contact us for pricing

Face-to-face

Engage directly with expert trainers in a classroom setting.

In-house

For 4+ delegates
We recommend in-house